![]() ![]() ![]() Forcing the opponent to use a Disperse is another goal, as you pick up a win if they just don’t have it. They can then play any creature to trigger Sigil, and we lose to the Ramroller.Īnother way to lose is to not attack with everything, letting the opponent live even if they don’t have Disperse, and for them to have a Mighty Leap on their turn. If the opponent does have Disperse, they bounce Leaf Gilder, and then survive at 1 life. The first is to simply attack with everything. In this case, there are some main standouts when it comes to finding ways to lose. When winning, this question should always be at the forefront of your mind (and when losing, you should be pondering the reverse). The most important thing to think about is: How Do I Lose? Still, there’s a lot to be aware of here, and figuring out how to play optimally while ahead is very important. We actually just have lethal in play, assuming the opponent doesn’t do anything, and vastly outnumber the opponent on board regardless. This scenario seems simple, but I picked it because it illustrates a very important lesson.Īt the base level, we are very far ahead this game. Keep in mind that we saw multiple copies of Disperse in game 1. Last time, we found ourselves in the midst of a critical attack step, during a match of Origins draft sent in by Paul Jordan. ![]()
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